Wait
严重警告!除非你明确的了解wait的执行机制,否则不要在加速触发以外使用任何一个wait!
大部分人其实都不了解wait的执行机制,所以,除了加速触发以外,不要写wait
在其中可以写任意字符串,并且该条触发对触发的执行没有任何影响,也不参与编译,仅用作对某条触发添加注释的作用
Victory
使当前玩家以获胜结束游戏
Defeat
使当前玩家以失败结束游戏
Draw
使当前玩家以平局结束游戏
PreserveTrigger
若不加本动作,则一条触发在执行一次之后就会废弃,在之后的触发扫描轮次中即使条件依然满足也不会执行动作
某条触发加上本条动作之后,每一轮触发扫描都会重新判定该条触发的条件并判定是否执行动作
也可以理解为加上PreserveTrigger动作的这条触发不会在执行一次后废弃
PauseGame
UnpauseGame
PauseTimer
UnpauseTimer
Transmission
SetMissionObjectives
TalkingPortrait
MuteUnitSpeech
UnMuteUnitSpeech
SetNextScenario
SetDoodadState
RunAIScript
RunAIScriptAt
MinimapPing
PlayWAV
DisplayText
CenterView
CreateUnit
CreateUnitWithProperties
SetSwitch
SetCountdownTimer
SetResources
SetScore
SetInvincibility
SetDeaths
SetAllianceStatus
LeaderBoardControl
LeaderBoardGoalControl
LeaderBoardControlAt
LeaderBoardGoalControlAt
LeaderBoardResources
LeaderBoardGoalResources
LeaderBoardKills
LeaderBoardGoalKills
LeaderBoardScore
LeaderBoardGoalScore
LeaderBoardGreed
LeaderBoardComputerPlayers
KillUnit
KillUnitAt
RemoveUnit
RemoveUnitAt
MoveLocation
MoveUnit
Order
GiveUnits
ModifyUnitHitPoints
ModifyUnitEnergy
ModifyUnitShields
ModifyUnitResourceAmount
ModifyUnitHangarCount