“经典触发条件”的版本间的差异

来自星际争霸重制版地图研究所
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(创建页面,内容为“Accumulate Always Bring Command CommandLeast CommandLeastAt CommandMost CommandMostAt CountdownTimer Deaths ElapsedTime HighestScore Kills LeastKills L…”)
 
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Accumulate
== '''Accumulate''' ==
[[文件:经典触发条件-积累.png|左]]


Always


Bring


Command


CommandLeast


CommandLeastAt
用于判断某个玩家或某些玩家的资源积累是否达到某个标准。


CommandMost
上图所示触发释义:玩家1积累了至少 0 晶矿。


CommandMostAt
该条件包含如图所示的4个参数,参数名示意依次如下:


CountdownTimer
=== Player1 ===
指某位玩家(例如Player4)或某些玩家(例如Force2)


Deaths
=== at least ===
包含at least、 at most 、 exactly 三个选项。


ElapsedTime
at least 可翻译为“至少”,亦可翻译为“大于等于”


HighestScore
at most 可翻译为“至多”,亦可翻译为“小于等于”


Kills
exactly 可翻译为“等于”


LeastKills
=== 0 ===
条件数值,即某种资源(晶矿、瓦斯)需要满足的数值


LeastResources
=== ore ===
需要判定的资源类型,包含三个选项:ore 、 gas 、 ore and gas


LowestScore
== '''Always''' ==


MostKills
== '''Bring''' ==


MostResources
== '''Command''' ==


Never
== '''CommandLeast''' ==


Opponents
== '''CommandLeastAt''' ==


Score
== '''CommandMost''' ==


Switch
== '''CommandMostAt''' ==
 
== '''CountdownTimer''' ==
 
== '''Deaths''' ==
 
== '''ElapsedTime''' ==
 
== '''HighestScore''' ==
 
== '''Kills''' ==
 
== '''LeastKills''' ==
 
== '''LeastResources''' ==
 
== '''LowestScore''' ==
 
== '''MostKills''' ==
 
== '''MostResources''' ==
 
== '''Never''' ==
 
== '''Opponents''' ==
 
== '''Score''' ==
 
== '''Switch''' ==

2021年11月3日 (三) 17:39的版本

Accumulate

经典触发条件-积累.png



用于判断某个玩家或某些玩家的资源积累是否达到某个标准。

上图所示触发释义:玩家1积累了至少 0 晶矿。

该条件包含如图所示的4个参数,参数名示意依次如下:

Player1

指某位玩家(例如Player4)或某些玩家(例如Force2)

at least

包含at least、 at most 、 exactly 三个选项。

at least 可翻译为“至少”,亦可翻译为“大于等于”

at most 可翻译为“至多”,亦可翻译为“小于等于”

exactly 可翻译为“等于”

0

条件数值,即某种资源(晶矿、瓦斯)需要满足的数值

ore

需要判定的资源类型,包含三个选项:ore 、 gas 、 ore and gas

Always

Bring

Command

CommandLeast

CommandLeastAt

CommandMost

CommandMostAt

CountdownTimer

Deaths

ElapsedTime

HighestScore

Kills

LeastKills

LeastResources

LowestScore

MostKills

MostResources

Never

Opponents

Score

Switch