查看“经典触发动作”的源代码
←
经典触发动作
跳到导航
跳到搜索
因为以下原因,您没有权限编辑本页:
您请求的操作仅限属于该用户组的用户执行:
用户
您可以查看和复制此页面的源代码。
== Wait == '''严重警告!除非你明确的了解wait的执行机制,否则不要在加速触发以外使用任何一个wait!''' '''大部分人其实都不了解wait的执行机制,所以,除了加速触发以外,不要写wait''' == Comment == 在其中可以写任意字符串,并且该条触发对触发的执行没有任何影响,也不参与编译,仅用作对某条触发添加注释的作用 == Victory == 使当前玩家以获胜结束游戏 == Defeat == 使当前玩家以失败结束游戏 == Draw == 使当前玩家以平局结束游戏 == PreserveTrigger == 若不加本动作,则一条触发在执行一次之后就会废弃,在之后的触发扫描轮次中即使条件依然满足也不会执行动作 某条触发加上本条动作之后,每一轮触发扫描都会重新判定该条触发的条件并判定是否执行动作 也可以理解为加上PreserveTrigger动作的这条触发不会在执行一次后废弃 == PauseGame == == UnpauseGame == == PauseTimer == == UnpauseTimer == == Transmission == == SetMissionObjectives == == TalkingPortrait == == MuteUnitSpeech == == UnMuteUnitSpeech == == SetNextScenario == == SetDoodadState == == RunAIScript == == RunAIScriptAt == == MinimapPing == == PlayWAV == == DisplayText == == CenterView == == CreateUnit == == CreateUnitWithProperties == == SetSwitch == == SetCountdownTimer == == SetResources == == SetScore == == SetInvincibility == == SetDeaths == == SetAllianceStatus == == LeaderBoardControl == == LeaderBoardGoalControl == == LeaderBoardControlAt == == LeaderBoardGoalControlAt == == LeaderBoardResources == == LeaderBoardGoalResources == == LeaderBoardKills == == LeaderBoardGoalKills == == LeaderBoardScore == == LeaderBoardGoalScore == == LeaderBoardGreed == == LeaderBoardComputerPlayers == == KillUnit == == KillUnitAt == == RemoveUnit == == RemoveUnitAt == == MoveLocation == == MoveUnit == == Order == == GiveUnits == == ModifyUnitHitPoints == == ModifyUnitEnergy == == ModifyUnitShields == == ModifyUnitResourceAmount == == ModifyUnitHangarCount ==
返回至“
经典触发动作
”。
导航菜单
个人工具
登录
名字空间
页面
讨论
变体
视图
阅读
查看源代码
查看历史
更多
搜索
导航
首页
最近更改
分类目录
常见问题
工作笔记
制图工具
所有页面
工具
链入页面
相关更改
特殊页面
页面信息